Saturday, June 22, 2013

Game Development Essentials: An Introduction 3rd Edition


Game Development Essentials: An Introduction 3rd Edition PDF Download Ebook. Jeannie Novak offers comprehensive coverage of all essential gaming topics ranges from planning, prototyping, and testing, to production and marketing. Case studies and industry profiles of prominent game developers offer a revealing behind-the-scenes look at the workings of the industry.

Thought-provoking questions help readers develop and fine-tune the skills specific to game development. Game demos, accessibility games, and articles offer new material for the companion DVD for a complete hands-on experience. It is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field.

This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. It also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development.

With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.

Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry--including CREATING INTERNET ENTERTAINMENT. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.

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