Monday, June 24, 2013

The Game Maker's Companion by Jacob Habgood


The Game Maker's Companion PDF Download Ebook. Jacob Habgood, Nana Nielsen and Martin Rijks pick up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you’ll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you’ll get acquainted with a long-lost icon of platform gaming history on the way.

You’ll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There’s even a handy reference section at the back of the book which will be invaluable for adding common features to your own games.

With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker’s Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well.

You’ll learn the fundamentals of how to create platform games with nature’s first platform game character: Fishpod. You discover how to recreate the classic 90’s platform game Zool (Ninja of the Nth Dimension) entirely using drag-and-drop programming. This text shows how to extend and improve upon the drag-and-drop functionality of Game Maker using GML scripts.

You can follow the design of the atmospheric platform-adventure game Shadows on Deck from original concept to a completed vertical slice of gameplay, see how professional designers create engaging storylines with believable characters, learn how to modify the Shadows on Deck artwork to include in your own games.

You can experience a practical journey into game development which has been unparalleled since The Game Maker’s Apprentice to gain access to professional game resources from Shadows on Deck which you are free to use in your own Game Maker games.

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Saturday, June 22, 2013

Game Development Essentials: An Introduction 3rd Edition


Game Development Essentials: An Introduction 3rd Edition PDF Download Ebook. Jeannie Novak offers comprehensive coverage of all essential gaming topics ranges from planning, prototyping, and testing, to production and marketing. Case studies and industry profiles of prominent game developers offer a revealing behind-the-scenes look at the workings of the industry.

Thought-provoking questions help readers develop and fine-tune the skills specific to game development. Game demos, accessibility games, and articles offer new material for the companion DVD for a complete hands-on experience. It is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field.

This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. It also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development.

With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.

Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry--including CREATING INTERNET ENTERTAINMENT. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.

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Game Coding Complete 4th Edition, Mike McShaffry


Game Coding Complete 4th Edition PDF Download Ebook. Mike McShaffry and David Graham present the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game.

In this excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book. This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of game actors, AI, shader programming, LUA scripting, the C# editor, and other important updates to every chapter.

All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice. Mike McShaffry, a.k.a. "Mr. Mike," started programming games as soon as he could tap a keyboard--in fact he somehow skipped 7th grade math entirely in favor of writing games in BASIC on an ancient Commodore Pet. In his single-minded pursuit of programming knowledge, he signed up for an extended stay at the University of Houston. To the surprise of himself and the Dean of Mathematics, he was actually graduated five and one-half years later.

Exactly seven years from the day he was hired, Mike arranged his escape and in 1997 formed his first company, Tornado Alley. Tornado Alley was a garage start-up whose goal was to create No Grownups Allowed, a massively multiplayer world for children--something that was sure to land Mike and anyone else at Tornado Alley front and center of a Congressional hearing. While No Grownups never left the tarmac, a kid's activity program called Magnadoodle by Mattel Media did, and in record development time.

Mike served as the primary coffee brew master and Head of Studio, and together with the rest of the Compulsive folks, twenty great people in all, produced three more casual titles for Microsoft until August 2002. Compulsive was acquired by Glass Eye Entertainment to continue work on Glass Eye's growing online casual games business.

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Thursday, June 20, 2013

Beginning Lua Programming by Kurt Jung and Aaron Brown

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Beginning C++ Through Game Programming 3rd Edition, Dawson


Beginning C++ Through Game Programming 3rd Edition PDF Download Ebook. Michael Dawson approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions.

Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.

Michael Dawson has worked as both a programmer and a computer game designer and producer. In addition to real-world game industry experience, Dawson earned his bachelor's degree in Computer Science from the University of Southern California. He currently teaches game programming and design to students of all ages through UCLA Extension courses and private lessons.

Table of Contents

Introduction. 1. Types, Variables, and Standard I/O: Lost Fortune. 2. Truth, Branching, and the Game Loop. 3. For Loops, Strings, and Arrays: Word Jumble. 4. The Standard Template Library: Hangman. 5. Functions: Mad Lib. 6. References: Tic-Tac-Toe. 7. Pointers: Tic-Tac-Toe 2.0 . 8. Classes: Critter Caretaker. 9. Advanced Classes and Dynamic Memory. 10. Inheritance and Polymorphism: Blackjack. Appendix A: Creating Your First C++ Program. Appendix B: Operator Precedence. Appendix C: Keywords. Appendix D: ASCII Chart. Appendix E: Escape Sequences. Index.

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JavaScript: The Good Parts by Douglas Crockford


JavaScript: The Good Parts PDF Download Ebook. Douglas Crockford digs through the steaming pile of good intentions and blunders to give you a detailed look at all the genuinely elegant parts of JavaScript, including syntax, objects, functions, inheritance, arrays, regular expressions, methods, style and beautiful features.

Most programming languages contain good and bad parts, but JavaScript has more than its share of the bad, having been developed and released in a hurry before it could be refined. This authoritative book scrapes away these bad features to reveal a subset of JavaScript that's more reliable, readable, and maintainable than the language as a whole-a subset you can use to create truly extensible and efficient code.

Considered the JavaScript expert by many people in the development community, author Douglas Crockford identifies the abundance of good ideas that make JavaScript outstanding object-oriented programming language-ideas such as functions, loose typing, dynamic objects, and an expressive object literal notation. Unfortunately, these good ideas are mixed in with bad and downright awful ideas, like a programming model based on global variables.

When Java applets failed, JavaScript became the language of the Web by default, making its popularity almost completely independent of its qualities as a programming language. As you move ahead with the subset of JavaScript that this book presents, you'll also sidestep the need to unlearn all the bad parts. Of course, if you want to find out more about the bad parts and how to use them badly, simply consult any other JavaScript book.

With this book, you'll discover a beautiful, elegant, lightweight and highly expressive language that lets you create effective code, whether you're managing object libraries or just trying to get Ajax to run fast. If you develop sites or applications for the Web, this book is an absolute must.

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Adobe Photoshop CS6 Classroom in a Book by Adobe Creative Team


Adobe Photoshop CS6 Classroom in a Book PDF Download. Adobe Creative Team show readers step-by-step the key techniques for working in Photoshop CS6 and how to manipulate images, edit motion-based content, and create image composites.

In addition to learning the key elements of the Photoshop interface, this completely revised CS6 edition covers new features, including precise cropping with multiple overlays, expanded content-aware toolkit with skin tone-aware selections and masking, three new blur effects, re-engineered design tools, adaptive Wide Angle adjustments, improved Camera Raw engine, improved auto corrections, Background Save and Auto-recovery, modernized user interface, intuitive video enhancements, simplified 3D interface, improved editing speed with real-time results, and more.

In addition to the lesson files, the companion DVD will feature 2 hours of free video tutorials from Adobe Photoshop CS6: Learn by Video by Adobe Press and video2brain, a great added value! The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.

Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.

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Tuesday, June 18, 2013

Clean Code: A Handbook of Agile Software Craftsmanship


Clean Code: A Handbook of Agile Software Craftsmanship PDF Download Ebook. Robert C. Martin distills best agile practice of cleaning code “on the fly” into a book that will instill within you the values of a software craftsman and make you a better programmer—but only if you work at it.

What kind of work will you be doing? You’ll be reading code—lots of code. And you will be challenged to think about what’s right about that code, and what’s wrong with it. More importantly, you will be challenged to reassess your professional values and your commitment to your craft.

Author has divided this book into three parts. The first several chapters describe the principles, patterns, and practices of writing clean code. There is quite a bit of code in these chapters, and they will be challenging to read. They'll prepare you for the second section to come. If you put the book down after reading the first section, good luck to you!

The second part of the book is the harder work. It consists of several case studies of ever-increasing complexity. Each case study is an exercise in cleaning up some code--of transforming code that has some problems into code that has fewer problems. The detail in this section is intense. You will have to flip back and forth between the narrative and the code listings. You will have to analyze and understand the code we are working with and walk through our reasoning for making each change we make. Set aside some time because this should take you days.

The third part of this book is the payoff. It is a single chapter containing a list of heuristics and smells gathered while creating the case studies. As we walked through and cleaned up the code in the case studies, we documented every reason for our actions as a heuristic or smell. We tried to understand our own reactions to the code we were reading and changing, and worked hard to capture why we felt what we felt and did what we did. The result is a knowledge base that describes the way we think when we write, read, and clean code.

This knowledge base is of limited value if you don't do the work of carefully reading through the case studies in the second part of this book. In those case studies we have carefully annotated each change we made with forward references to the heuristics. These forward references appear in square brackets like this: H22. This lets you see the context in which those heuristics were applied and written! It is not the heuristics themselves that are so valuable, it is the relationship between those heuristics and the discrete decisions we made while cleaning up the code in the case studies.

To further help you with those relationships, author has placed a cross-reference at the end of the book that shows the page number for every forward reference. You can use it to look up each place where a certain heuristic was applied.

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Pro ASP.NET MVC 4 4th Edition by Adam Freeman


Pro ASP.NET MVC 4 PDF Download Ebook. Adam Freeman provides a high-productivity programming model that promotes cleaner code architecture, test-driven development, and powerful extensibility, combined with all the benefits of ASP.NET. You will gain a solid architectural understanding of ASP.NET MVC 4, including basic MVC and explore the entire ASP.NET MVC Framework.

This book shows what's new in version 4 and how best to apply these new features. You can see how MVC and test-driven development work in action. ASP.NET MVC 4 contains a number of significant advances over previous versions. New mobile and desktop templates (employing adaptive rendering) are included together with support for jQuery Mobile for the first time.

New display modes allow your application to select views based on the browser that's making the request while Code Generation Recipes for Visual Studio help you auto-generate project-specific code for a wide variety of situtations including NuGet support. In this fourth edition, the core model-view-controller (MVC) architectural concepts are not simply explained or discussed in isolation, but are demonstrated in action.

You’ll work through an extended tutorial to create a working e-commerce web application that combines ASP.NET MVC with the latest C# language features and unit-testing best practices. By gaining this invaluable, practical experience, you’ll discover MVC’s strengths and weaknesses for yourself—and put your best-learned theory into practice.

The book's authors, Steve Sanderson and Adam Freeman, have both watched the growth of ASP.NET MVC since its first release. Steve is a well-known blogger on the MVC Framework and a member of the Microsoft Web Platform and Tools team. Adam started designing and building web applications 15 years ago and has been responsible for some of the world's largest and most ambitious projects. You can be sure you are in safe hands.

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Monday, June 17, 2013

Effective Java 2nd Edition by Joshua Bloch


Effective Java 2nd Edition PDF Download Ebook. Joshua Bloch brings together seventy-eight indispensable programmer’s rules of thumb: working, best-practice solutions for the programming challenges you encounter every day.

This highly anticipated new edition of the classic, Jolt Award-winning work has been thoroughly updated to cover Java SE 5 and Java SE 6 features introduced since the first edition. Bloch explores new design patterns and language idioms, showing you how to make the most of features ranging from generics to enums, annotations to autoboxing.

Each chapter in the book consists of several “items” presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and outstanding code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why.

Highlights include new coverage of generics, enums, annotations, autoboxing, the for-each loop, varargs, concurrency utilities, and much more. There are updated techniques and best practices on classic topics, including objects, classes, libraries, methods, and serialization. Author shows how to avoid the traps and pitfalls of commonly misunderstood subtleties of the language with focus on the language and its most fundamental libraries: java.lang, java.util, and, to a lesser extent, java.util.concurrent and java.io.

Simply put, this book presents the most practical, authoritative guidelines available for writing efficient, well-designed programs. I like books that under-promise in their titles and over-deliver in their contents. This book has 57 items of programming advice that are well chosen. Each item reveals a clear, deep grasp of the language. Each one illustrates in simple, practical terms the limits of programming on intuition alone, or taking the most direct path to a solution without fully understanding what the language offers.

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HTML and CSS: Design and Build Websites, Jon Duckett


HTML and CSS: Design and Build Websites PDF Download Ebook. Jon Duckett offers full-color introduction to the basics of HTML and CSS from the publishers of Wrox! Every day, more and more people want to learn some HTML and CSS. Joining the professional web designers and programmers are new audiences who need to know a little bit of code at work (update a content management system or e-commerce store) and those who want to make their personal blogs more attractive.

Many books teaching HTML and CSS are dry and only written for those who want to become programmers, which is why this book takes an entirely new approach. This text introduces HTML and CSS in a way that makes them accessible to everyone—hobbyists, students, and professionals—and it’s full-color throughout.

It utilizes information graphics and lifestyle photography to explain the topics in a simple way that is engaging by boasting a unique structure that allows you to progress through the chapters from beginning to end or just dip into topics of particular interest at your leisure.

Whether you want to design and build websites from scratch or take more control over an existing site, this book will help you create attractive, user-friendly web content. We understand that code can be intimidating, but take a look inside and you will see how this guide differs from many traditional programming books.

Each page introduces a new topic in a simple, visual way with straightforward explanations accompanied by bite-sized code samples. You will also find practical help on how to organize and design the pages of your site so that you can create websites that look stunning and are easy to use. No previous experience needed.

This educational book is one that you will enjoy picking up, reading, then referring back to. It will make you wish other technical topics were presented in such a simple, attractive and engaging way! This beautifully designed manual explains how to use HTML in a concise readable format. The title provides a great overview without feeling like a textbook.

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Sunday, June 16, 2013

Introduction to Algorithms 3rd Edition, Thomas Cormen


Introduction to Algorithms 3rd Edition PDF Download Ebook. Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest and Clifford Stein cover the full spectrum of modern algorithms: from the fastest algorithms and data structures to polynomial-time algorithms for seemingly intractable problems, from classical algorithms in graph theory to special algorithms for string matching, computational geometry, and number theory.

The revised third edition notably adds a chapter on van Emde Boas trees, one of the most useful data structures, and on multithreaded algorithms, a topic of increasing importance. Some books on algorithms are rigorous but incomplete; others cover masses of material but lack rigor. Introduction to Algorithms uniquely combines rigor and comprehensiveness.

The book covers a broad range of algorithms in depth, yet makes their design and analysis accessible to all levels of readers. Each chapter is relatively self-contained and can be used as a unit of study. The algorithms are described in English and in a pseudocode designed to be readable by anyone who has done a little programming. The explanations have been kept elementary without sacrificing depth of coverage or mathematical rigor.

The first edition became a widely used text in universities worldwide as well as the standard reference for professionals. The second edition featured new chapters on the role of algorithms, probabilistic analysis and randomized algorithms, and linear programming. The third edition has been revised and updated throughout. It includes two completely new chapters, on van Emde Boas trees and multithreaded algorithms, substantial additions to the chapter on recurrence (now called "Divide-and-Conquer"), and an appendix on matrices.

It features improved treatment of dynamic programming and greedy algorithms and a new notion of edge-based flow in the material on flow networks. Many new exercises and problems have been added for this edition. As of the third edition, this textbook is published exclusively by the MIT Press.

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CISSP All-in-One Exam Guide 6th Edition, Shon Harris


CISSP All-in-One Exam Guide 6th Edition PDF Download Ebook. Shon Harris covers all 10 CISSP exam domains developed by the International Information Systems Security Certification Consortium (ISC2). This authoritative exam guide features learning objectives at the beginning of each chapter, exam tips, practice questions, and in-depth explanations.

Written by the leading expert in IT security certification and training, this book helps you pass the exam with ease and also serves as an essential on-the-job reference. You'll find learning objectives at the beginning of each chapter, exam tips, practice exam questions, and in-depth explanations. Designed to help you pass the CISSP exam with ease, this definitive volume also serves as an essential on-the-job reference.

Shon Harris, MCSE, CISSP, is a security consultant, a former member of the Information Warfare unit in the Air Force, and a contributing writer to Information Security Magazine and Windows 2000 Magazine. She is the author of the previous editions of this book.

Electronic content includes 1400+ practice exam questions in a Windows-based test engine with a new custom exam generation feature that allows you to practice by domain or take a complete CISSP practice exam with video training module from Shon Harris—single domain and Adobe Digital Edition ebook—free download (subject to Adobe System Requirements).

Table of contents
Chapter 1: Becoming a CISSP
Chapter 2: Information Security Governance and Risk Management
Chapter 3: Access Control
Chapter 4: Security Architecture and Design
Chapter 5: Physical and Environmental Security
Chapter 6: Telecommunications and Network Security
Chapter 7: Cryptography
Chapter 8: Business Continuity and Disaster Recovery Planning
Chapter 9: Legal, Regulations, Investigations, and Compliance
Chapter 10: Software Development Security
Chapter 11: Security Operations
APP: Appendices
App A: Comprehensive Questions
App B: About the CD-ROM

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