Showing posts with label Programming. Show all posts
Showing posts with label Programming. Show all posts

Monday, July 8, 2013

Multisensory Teaching of Basic Language Skills 3rd Edition


Multisensory Teaching of Basic Language Skills 3rd Edition PDF Download Ebook. Beverly Wolf, Sally Shaywitz , Suzanne Carreker and Marcia Henry reveal the benefits of using multisensory instruction in any classroom. After they review 50 years of research and clinical experience with children and adults with learning disabilities, the contributing authors explain how and why multisensory methods work.

As new research shows how effective systematic and explicit teaching of language-based skills is for students with learning disabilities—along with the added benefits of multisensory techniques—discover the latest on this popular teaching approach with the third edition of this bestselling textbook. Adopted by colleges and universities across the country, this definitive core text is now fully revised and expanded with cutting-edge research and more on hot topics such as executive function, fluency, and adolescent literacy.

The most comprehensive text available on multisensory teaching, this book shows preservice educators how to use specific multisensory approaches to dramatically improve struggling students' language skills and academic outcomes in elementary through high school. They'll be prepared to help students develop skills in key areas such as phonological awareness, letter knowledge, handwriting, phonics, fluency, spelling, comprehension, composition, and mathematics.

You can plan structured, explicit multisensory language lessons that incorporate two or more senses, create a positive classroom environment conducive to effective teaching and learning for struggling students, conduct successful assessment of reading difficulties and monitor progress, teach older students who struggle with reading, work effectively with high-functioning adults with dyslexia and conduct biliteracy instruction for Spanish-speaking students.

You can meet the needs of students who use assistive technology and know the rights of individuals with dyslexia. A text to keep and use long after the course is over, this book includes practical strategies and guidelines on planning lessons, conducting assessment, helping students with learning disabilities develop good study skills, and more.

And the broad and deep coverage of multisensory teaching —unmatched by other texts—make this an essential reference and professional development resource for in-service teachers and reading specialists. With this timely new edition of an authoritative textbook, teachers will be prepared to deliver high-quality multisensory instruction that improves outcomes for students with learning disabilities and their peers.

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Sunday, July 7, 2013

Python for Kids: A Playful Introduction to Programming


Python for Kids: A Playful Introduction to Programming PDF Download Ebook. Jason R. Briggs brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side.

Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you'll have programmed two complete games: a clone of the famous Pong and "Mr. Stick Man Races for the Exit"—a platform game with jumps, animation, and much more.

As you strike out on your programming adventure, you'll learn how to use fundamental data structures like lists, tuples, and maps, organize and reuse your code with functions and modules, use control structures like loops and conditional statements, draw shapes and patterns with Python's turtle module, create games, animations, and other graphical wonders with tkinter.

If you’re looking for something to put your new-found programming skills to use, don’t think Halo, or Uncharted, or Super Mario Galaxy or Assassins Creed. Don’t even think Angry Birds, or Pocket God, or Rolando. Think arcade games from the 1970’s and 1980’s—games like Galaxian, Centipede, Donkey Kong, and Frogger have simple graphics and basic game mechanics, which makes them great first projects for budding game developers. Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming.

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Friday, July 5, 2013

C# 5.0 in a Nutshell: The Definitive Reference 5th Edition


C# 5.0 in a Nutshell: The Definitive Reference 5th Edition PDF Download Ebook. Joseph Albahari and Ben Albahari offer all you need to stay on track with C# 5.0. It’s widely known as the definitive reference on the language. You get up to speed on C# language basics, including syntax, types, and variables.

Authors explore advanced topics such as unsafe code and type variance. They dig deep into LINQ via three chapters dedicated to the topic so you can learn about code contracts, dynamic programming, and parallel programming. You can work with .NET features, including reflection, assemblies, memory management, security, I/O, XML, collections, networking, and native interoperability.

When you have a question about C# 5.0 or the .NET CLR, this bestselling guide has precisely the answers you need. Uniquely organized around concepts and use cases, this updated fifth edition features a reorganized section on concurrency, threading, and parallel programming—including in-depth coverage of C# 5.0’s new asynchronous functions. This book is one of the few books I keep on my desk as a quick reference.

Joseph Albahari has published 7 books with O'Reilly and is the inventor of LINQPad, the popular .NET utility. Joe speaks regularly at conferences and user groups and has been awarded a C# MVP five years running.

Ben Albahari, a former program manager at Microsoft, is the founder of TakeOnIt, a website for comparing the opinions of experts, leaders and organizations on controversial topics.

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Tuesday, July 2, 2013

Modern JavaScript: Develop and Design by Larry Ullman


Modern JavaScript: Develop and Design PDF Download Ebook. Larry Ullman offers aasy step-by-step instruction, ample illustrations, and clear examples with real-world techniques to build your skills. There is insight into best practices from a veteran Web expert and emphasis on strategies for creating reliable code that will work on all of today’s browsers and devices, even those without JavaScript.

It’s time for a current, definitive JavaScript book, and in this comprehensive beginner’s guide, bestselling author Larry Ullman teaches the language as it is implemented today. Larry demonstrates how to build upon JavaScript’s ease of use, while demystifying its often-cryptic syntax, especially for those who have not programmed before. This book enforces modern JavaScript’s best practices and embraces key Web development approaches such as progressive enhancement and unobtrusive scripting. The author demonstrates loads of real-world code and makes it available for download.

You’ll learn about JavaScript itself and the relationship between JavaScript and HTML. Next you’ll explore variables, common operators, and control structures. Then you’ll create functions, handle events, and do more with HTML forms. You’ll master Ajax, work with frameworks, and use JavaScript with PHP to create a complete example. The result is a book that helps you not just tinker with JavaScript but to thoroughly comprehend it.

This text was written to teach JavaScript as a complete programming language. The book does so using practical examples and emphasizing approaches that represent how the language should truly be used today. You'll learn sound Web development theory, relying heavily upon unobtrusive JavaScript, progressive enhancement, and object detection, among other concepts. At the same time, you'll also walk away with plenty of usable code and many examples that are applicable to today's Web. There's even a chapter on using JavaScript and PHP together to create a complete, functional, and reliable Web application (the basis of an auction site).

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Professional JavaScript for Web Developers 3rd Edition


Professional JavaScript for Web Developers 3rd Edition PDF Download Ebook. Nicholas C. Zakas provides a developer-level introduction along with more advanced and useful features of JavaScript. Coverage includes JavaScript use with HTML to create dynamic webpages, language concepts including syntax and flow control statements.

Other topics include variable handling given their loosely typed nature, built-in reference types such as object and array, object-oriented programming, powerful aspects of function expressions and Browser Object Model allowing interaction with the browser itself.

This book is aimed at three groups of readers: Experienced object-oriented programming developers looking to learn JavaScript as it relates to traditional OO languages such as Java and C++; Web application developers attempting to enhance site usability; novice JavaScript developers.

Nicholas C. Zakas worked with the Web for over a decade. He has worked on corporate intranet applications used by some of the largest companies in the world and large-scale consumer websites such as MyYahoo! and the Yahoo! homepage. He regularly gives talks at companies and conferences regarding front-end best practices and new technology.

If you want to achieve JavaScript's full potential, it is critical to understand its nature, history, and limitations. To that end, this updated version of the bestseller by veteran author and JavaScript guru Nicholas C. Zakas covers JavaScript from its very beginning to the present-day incarnations including the DOM, Ajax, and HTML5.

Zakas shows you how to extend this powerful language to meet specific needs and create dynamic user interfaces for the web that blur the line between desktop and internet. By the end of the book, you'll have a strong understanding of the significant advances in web development as they relate to JavaScript so that you can apply them to your next website.

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Monday, July 1, 2013

Secrets of the JavaScript Ninja by John Resig


Secrets of the JavaScript Ninja PDF Download Ebook. John Resig and Bear Bibeault take on a journey towards mastering modern JavaScript development in three phases: design, construction, and maintenance. Written for JavaScript developers with intermediate-level skills, this book will give you the knowledge you need to create a cross-browser JavaScript library from the ground up.

You can't always attack software head-on. Sometimes you come at it sideways or sneak up from behind. You need to master an arsenal of tools and know every stealthy trick. You have to be a ninja. It leads you down the pathway to JavaScript enlightenment. This unique book starts with key concepts, like the relationships between functions, objects, and closures, taught from the master's perspective.

You'll grow from apprentice to ninja as you soak up fresh insights on the techniques you use every day and discover features and capabilities you never knew about. When you reach the final chapters, you'll be ready to code brilliant JavaScript applications and maybe even write your own libraries and frameworks. You don't have to be a ninja to read this book—just be willing to become one. Are you ready?

Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. There are functions, objects, closures, regular expressions, and more by seeing applications and libraries from the right perspective, dealing with the complexities of cross-browser development.

John Resig is an acknowledged JavaScript authority and the creator of the jQuery library. Bear Bibeault is a web developer and coauthor of Ajax in Practice, Prototype and Scriptaculous in Action, and jQuery in Action from Manning.

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Android Programming: The Big Nerd Ranch Guide


Android Programming: The Big Nerd Ranch Guide PDF Download Ebook Bill Phillips and Brian Hardy provided the training we needed to get hundreds of engineers building skillfully on Android. This book is a great distillation of that training and will be a huge help to anyone looking to ramp up as well.

It is an introductory Android book for programmers with Java experience. Based on Big Nerd Ranch’s popular Android Bootcamp course, this guide will lead you through the wilderness using hands-on example apps combined with clear explanations of key concepts and APIs. This book focuses on practical techniques for developing apps compatible with all versions of Android widely used today.

Write and run code every step of the way — creating apps that catalog crime scenes, browse photos, track your jogging route, and more. Each chapter and app has been designed and tested to provide the knowledge and experience you need to get started in Android development. It is a must-have for the developer just starting in Android or ready for more advanced techniques. I was impressed with this book’s content and clarity of presentation. The authors explain simple and complex Android topics with equal ease.

For starters the book is portioned into easy bite size bits to help you learn android development from the ground up. Starting with what android actually is and finishing up with using maps in your mobile application (for more information look at the table of contents for the book). You will be writing code every step of the way with this book.

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Monday, June 24, 2013

The Game Maker's Companion by Jacob Habgood


The Game Maker's Companion PDF Download Ebook. Jacob Habgood, Nana Nielsen and Martin Rijks pick up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you’ll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you’ll get acquainted with a long-lost icon of platform gaming history on the way.

You’ll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There’s even a handy reference section at the back of the book which will be invaluable for adding common features to your own games.

With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker’s Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well.

You’ll learn the fundamentals of how to create platform games with nature’s first platform game character: Fishpod. You discover how to recreate the classic 90’s platform game Zool (Ninja of the Nth Dimension) entirely using drag-and-drop programming. This text shows how to extend and improve upon the drag-and-drop functionality of Game Maker using GML scripts.

You can follow the design of the atmospheric platform-adventure game Shadows on Deck from original concept to a completed vertical slice of gameplay, see how professional designers create engaging storylines with believable characters, learn how to modify the Shadows on Deck artwork to include in your own games.

You can experience a practical journey into game development which has been unparalleled since The Game Maker’s Apprentice to gain access to professional game resources from Shadows on Deck which you are free to use in your own Game Maker games.

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Saturday, June 22, 2013

Game Development Essentials: An Introduction 3rd Edition


Game Development Essentials: An Introduction 3rd Edition PDF Download Ebook. Jeannie Novak offers comprehensive coverage of all essential gaming topics ranges from planning, prototyping, and testing, to production and marketing. Case studies and industry profiles of prominent game developers offer a revealing behind-the-scenes look at the workings of the industry.

Thought-provoking questions help readers develop and fine-tune the skills specific to game development. Game demos, accessibility games, and articles offer new material for the companion DVD for a complete hands-on experience. It is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field.

This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. It also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development.

With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.

Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry--including CREATING INTERNET ENTERTAINMENT. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.

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Game Coding Complete 4th Edition, Mike McShaffry


Game Coding Complete 4th Edition PDF Download Ebook. Mike McShaffry and David Graham present the newest edition of the essential, hands-on guide to developing commercial-quality games. Written by two veteran game programmers, the book examines the entire game development process and all the unique challenges associated with creating a game.

In this excellent introduction to game architecture, you'll explore all the major subsystems of modern game engines and learn professional techniques used in actual games, as well as Teapot Wars, a game created specifically for this book. This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of game actors, AI, shader programming, LUA scripting, the C# editor, and other important updates to every chapter.

All the code and examples presented have been tested and used in commercial video games, and the book is full of invaluable best practices, professional tips and tricks, and cautionary advice. Mike McShaffry, a.k.a. "Mr. Mike," started programming games as soon as he could tap a keyboard--in fact he somehow skipped 7th grade math entirely in favor of writing games in BASIC on an ancient Commodore Pet. In his single-minded pursuit of programming knowledge, he signed up for an extended stay at the University of Houston. To the surprise of himself and the Dean of Mathematics, he was actually graduated five and one-half years later.

Exactly seven years from the day he was hired, Mike arranged his escape and in 1997 formed his first company, Tornado Alley. Tornado Alley was a garage start-up whose goal was to create No Grownups Allowed, a massively multiplayer world for children--something that was sure to land Mike and anyone else at Tornado Alley front and center of a Congressional hearing. While No Grownups never left the tarmac, a kid's activity program called Magnadoodle by Mattel Media did, and in record development time.

Mike served as the primary coffee brew master and Head of Studio, and together with the rest of the Compulsive folks, twenty great people in all, produced three more casual titles for Microsoft until August 2002. Compulsive was acquired by Glass Eye Entertainment to continue work on Glass Eye's growing online casual games business.

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Thursday, June 20, 2013

Beginning Lua Programming by Kurt Jung and Aaron Brown

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Beginning C++ Through Game Programming 3rd Edition, Dawson


Beginning C++ Through Game Programming 3rd Edition PDF Download Ebook. Michael Dawson approaches learning C++ from the unique and fun perspective of games. Written for the beginning game developer or programmer, the book assumes no previous programming experience and each new skill and concept is taught using simple language and step-by-step instructions.

Readers will complete small projects in each chapter to reinforce what they've learned and a final project at the end combines all of the major topics covered in the book. Featuring twenty five percent new material, this third edition covers all the latest technology and advances.

Michael Dawson has worked as both a programmer and a computer game designer and producer. In addition to real-world game industry experience, Dawson earned his bachelor's degree in Computer Science from the University of Southern California. He currently teaches game programming and design to students of all ages through UCLA Extension courses and private lessons.

Table of Contents

Introduction. 1. Types, Variables, and Standard I/O: Lost Fortune. 2. Truth, Branching, and the Game Loop. 3. For Loops, Strings, and Arrays: Word Jumble. 4. The Standard Template Library: Hangman. 5. Functions: Mad Lib. 6. References: Tic-Tac-Toe. 7. Pointers: Tic-Tac-Toe 2.0 . 8. Classes: Critter Caretaker. 9. Advanced Classes and Dynamic Memory. 10. Inheritance and Polymorphism: Blackjack. Appendix A: Creating Your First C++ Program. Appendix B: Operator Precedence. Appendix C: Keywords. Appendix D: ASCII Chart. Appendix E: Escape Sequences. Index.

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JavaScript: The Good Parts by Douglas Crockford


JavaScript: The Good Parts PDF Download Ebook. Douglas Crockford digs through the steaming pile of good intentions and blunders to give you a detailed look at all the genuinely elegant parts of JavaScript, including syntax, objects, functions, inheritance, arrays, regular expressions, methods, style and beautiful features.

Most programming languages contain good and bad parts, but JavaScript has more than its share of the bad, having been developed and released in a hurry before it could be refined. This authoritative book scrapes away these bad features to reveal a subset of JavaScript that's more reliable, readable, and maintainable than the language as a whole-a subset you can use to create truly extensible and efficient code.

Considered the JavaScript expert by many people in the development community, author Douglas Crockford identifies the abundance of good ideas that make JavaScript outstanding object-oriented programming language-ideas such as functions, loose typing, dynamic objects, and an expressive object literal notation. Unfortunately, these good ideas are mixed in with bad and downright awful ideas, like a programming model based on global variables.

When Java applets failed, JavaScript became the language of the Web by default, making its popularity almost completely independent of its qualities as a programming language. As you move ahead with the subset of JavaScript that this book presents, you'll also sidestep the need to unlearn all the bad parts. Of course, if you want to find out more about the bad parts and how to use them badly, simply consult any other JavaScript book.

With this book, you'll discover a beautiful, elegant, lightweight and highly expressive language that lets you create effective code, whether you're managing object libraries or just trying to get Ajax to run fast. If you develop sites or applications for the Web, this book is an absolute must.

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Adobe Photoshop CS6 Classroom in a Book by Adobe Creative Team


Adobe Photoshop CS6 Classroom in a Book PDF Download. Adobe Creative Team show readers step-by-step the key techniques for working in Photoshop CS6 and how to manipulate images, edit motion-based content, and create image composites.

In addition to learning the key elements of the Photoshop interface, this completely revised CS6 edition covers new features, including precise cropping with multiple overlays, expanded content-aware toolkit with skin tone-aware selections and masking, three new blur effects, re-engineered design tools, adaptive Wide Angle adjustments, improved Camera Raw engine, improved auto corrections, Background Save and Auto-recovery, modernized user interface, intuitive video enhancements, simplified 3D interface, improved editing speed with real-time results, and more.

In addition to the lesson files, the companion DVD will feature 2 hours of free video tutorials from Adobe Photoshop CS6: Learn by Video by Adobe Press and video2brain, a great added value! The Classroom in a Book series is by far the best training material on the market. Everything you need to master the software is included: clear explanations of each lesson, step-by-step instructions, and the project files for the students.

Classroom in a Book®, the best-selling series of hands-on software training workbooks, helps you learn the features of Adobe software quickly and easily. Classroom in a Book offers what no other book or training program does—an official training series from Adobe Systems Incorporated, developed with the support of Adobe product experts.

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Tuesday, June 18, 2013

Clean Code: A Handbook of Agile Software Craftsmanship


Clean Code: A Handbook of Agile Software Craftsmanship PDF Download Ebook. Robert C. Martin distills best agile practice of cleaning code “on the fly” into a book that will instill within you the values of a software craftsman and make you a better programmer—but only if you work at it.

What kind of work will you be doing? You’ll be reading code—lots of code. And you will be challenged to think about what’s right about that code, and what’s wrong with it. More importantly, you will be challenged to reassess your professional values and your commitment to your craft.

Author has divided this book into three parts. The first several chapters describe the principles, patterns, and practices of writing clean code. There is quite a bit of code in these chapters, and they will be challenging to read. They'll prepare you for the second section to come. If you put the book down after reading the first section, good luck to you!

The second part of the book is the harder work. It consists of several case studies of ever-increasing complexity. Each case study is an exercise in cleaning up some code--of transforming code that has some problems into code that has fewer problems. The detail in this section is intense. You will have to flip back and forth between the narrative and the code listings. You will have to analyze and understand the code we are working with and walk through our reasoning for making each change we make. Set aside some time because this should take you days.

The third part of this book is the payoff. It is a single chapter containing a list of heuristics and smells gathered while creating the case studies. As we walked through and cleaned up the code in the case studies, we documented every reason for our actions as a heuristic or smell. We tried to understand our own reactions to the code we were reading and changing, and worked hard to capture why we felt what we felt and did what we did. The result is a knowledge base that describes the way we think when we write, read, and clean code.

This knowledge base is of limited value if you don't do the work of carefully reading through the case studies in the second part of this book. In those case studies we have carefully annotated each change we made with forward references to the heuristics. These forward references appear in square brackets like this: H22. This lets you see the context in which those heuristics were applied and written! It is not the heuristics themselves that are so valuable, it is the relationship between those heuristics and the discrete decisions we made while cleaning up the code in the case studies.

To further help you with those relationships, author has placed a cross-reference at the end of the book that shows the page number for every forward reference. You can use it to look up each place where a certain heuristic was applied.

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Pro ASP.NET MVC 4 4th Edition by Adam Freeman


Pro ASP.NET MVC 4 PDF Download Ebook. Adam Freeman provides a high-productivity programming model that promotes cleaner code architecture, test-driven development, and powerful extensibility, combined with all the benefits of ASP.NET. You will gain a solid architectural understanding of ASP.NET MVC 4, including basic MVC and explore the entire ASP.NET MVC Framework.

This book shows what's new in version 4 and how best to apply these new features. You can see how MVC and test-driven development work in action. ASP.NET MVC 4 contains a number of significant advances over previous versions. New mobile and desktop templates (employing adaptive rendering) are included together with support for jQuery Mobile for the first time.

New display modes allow your application to select views based on the browser that's making the request while Code Generation Recipes for Visual Studio help you auto-generate project-specific code for a wide variety of situtations including NuGet support. In this fourth edition, the core model-view-controller (MVC) architectural concepts are not simply explained or discussed in isolation, but are demonstrated in action.

You’ll work through an extended tutorial to create a working e-commerce web application that combines ASP.NET MVC with the latest C# language features and unit-testing best practices. By gaining this invaluable, practical experience, you’ll discover MVC’s strengths and weaknesses for yourself—and put your best-learned theory into practice.

The book's authors, Steve Sanderson and Adam Freeman, have both watched the growth of ASP.NET MVC since its first release. Steve is a well-known blogger on the MVC Framework and a member of the Microsoft Web Platform and Tools team. Adam started designing and building web applications 15 years ago and has been responsible for some of the world's largest and most ambitious projects. You can be sure you are in safe hands.

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Monday, June 17, 2013

Effective Java 2nd Edition by Joshua Bloch


Effective Java 2nd Edition PDF Download Ebook. Joshua Bloch brings together seventy-eight indispensable programmer’s rules of thumb: working, best-practice solutions for the programming challenges you encounter every day.

This highly anticipated new edition of the classic, Jolt Award-winning work has been thoroughly updated to cover Java SE 5 and Java SE 6 features introduced since the first edition. Bloch explores new design patterns and language idioms, showing you how to make the most of features ranging from generics to enums, annotations to autoboxing.

Each chapter in the book consists of several “items” presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and outstanding code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why.

Highlights include new coverage of generics, enums, annotations, autoboxing, the for-each loop, varargs, concurrency utilities, and much more. There are updated techniques and best practices on classic topics, including objects, classes, libraries, methods, and serialization. Author shows how to avoid the traps and pitfalls of commonly misunderstood subtleties of the language with focus on the language and its most fundamental libraries: java.lang, java.util, and, to a lesser extent, java.util.concurrent and java.io.

Simply put, this book presents the most practical, authoritative guidelines available for writing efficient, well-designed programs. I like books that under-promise in their titles and over-deliver in their contents. This book has 57 items of programming advice that are well chosen. Each item reveals a clear, deep grasp of the language. Each one illustrates in simple, practical terms the limits of programming on intuition alone, or taking the most direct path to a solution without fully understanding what the language offers.

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HTML and CSS: Design and Build Websites, Jon Duckett


HTML and CSS: Design and Build Websites PDF Download Ebook. Jon Duckett offers full-color introduction to the basics of HTML and CSS from the publishers of Wrox! Every day, more and more people want to learn some HTML and CSS. Joining the professional web designers and programmers are new audiences who need to know a little bit of code at work (update a content management system or e-commerce store) and those who want to make their personal blogs more attractive.

Many books teaching HTML and CSS are dry and only written for those who want to become programmers, which is why this book takes an entirely new approach. This text introduces HTML and CSS in a way that makes them accessible to everyone—hobbyists, students, and professionals—and it’s full-color throughout.

It utilizes information graphics and lifestyle photography to explain the topics in a simple way that is engaging by boasting a unique structure that allows you to progress through the chapters from beginning to end or just dip into topics of particular interest at your leisure.

Whether you want to design and build websites from scratch or take more control over an existing site, this book will help you create attractive, user-friendly web content. We understand that code can be intimidating, but take a look inside and you will see how this guide differs from many traditional programming books.

Each page introduces a new topic in a simple, visual way with straightforward explanations accompanied by bite-sized code samples. You will also find practical help on how to organize and design the pages of your site so that you can create websites that look stunning and are easy to use. No previous experience needed.

This educational book is one that you will enjoy picking up, reading, then referring back to. It will make you wish other technical topics were presented in such a simple, attractive and engaging way! This beautifully designed manual explains how to use HTML in a concise readable format. The title provides a great overview without feeling like a textbook.

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Sunday, June 16, 2013

Introduction to Algorithms 3rd Edition, Thomas Cormen


Introduction to Algorithms 3rd Edition PDF Download Ebook. Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest and Clifford Stein cover the full spectrum of modern algorithms: from the fastest algorithms and data structures to polynomial-time algorithms for seemingly intractable problems, from classical algorithms in graph theory to special algorithms for string matching, computational geometry, and number theory.

The revised third edition notably adds a chapter on van Emde Boas trees, one of the most useful data structures, and on multithreaded algorithms, a topic of increasing importance. Some books on algorithms are rigorous but incomplete; others cover masses of material but lack rigor. Introduction to Algorithms uniquely combines rigor and comprehensiveness.

The book covers a broad range of algorithms in depth, yet makes their design and analysis accessible to all levels of readers. Each chapter is relatively self-contained and can be used as a unit of study. The algorithms are described in English and in a pseudocode designed to be readable by anyone who has done a little programming. The explanations have been kept elementary without sacrificing depth of coverage or mathematical rigor.

The first edition became a widely used text in universities worldwide as well as the standard reference for professionals. The second edition featured new chapters on the role of algorithms, probabilistic analysis and randomized algorithms, and linear programming. The third edition has been revised and updated throughout. It includes two completely new chapters, on van Emde Boas trees and multithreaded algorithms, substantial additions to the chapter on recurrence (now called "Divide-and-Conquer"), and an appendix on matrices.

It features improved treatment of dynamic programming and greedy algorithms and a new notion of edge-based flow in the material on flow networks. Many new exercises and problems have been added for this edition. As of the third edition, this textbook is published exclusively by the MIT Press.

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CISSP All-in-One Exam Guide 6th Edition, Shon Harris


CISSP All-in-One Exam Guide 6th Edition PDF Download Ebook. Shon Harris covers all 10 CISSP exam domains developed by the International Information Systems Security Certification Consortium (ISC2). This authoritative exam guide features learning objectives at the beginning of each chapter, exam tips, practice questions, and in-depth explanations.

Written by the leading expert in IT security certification and training, this book helps you pass the exam with ease and also serves as an essential on-the-job reference. You'll find learning objectives at the beginning of each chapter, exam tips, practice exam questions, and in-depth explanations. Designed to help you pass the CISSP exam with ease, this definitive volume also serves as an essential on-the-job reference.

Shon Harris, MCSE, CISSP, is a security consultant, a former member of the Information Warfare unit in the Air Force, and a contributing writer to Information Security Magazine and Windows 2000 Magazine. She is the author of the previous editions of this book.

Electronic content includes 1400+ practice exam questions in a Windows-based test engine with a new custom exam generation feature that allows you to practice by domain or take a complete CISSP practice exam with video training module from Shon Harris—single domain and Adobe Digital Edition ebook—free download (subject to Adobe System Requirements).

Table of contents
Chapter 1: Becoming a CISSP
Chapter 2: Information Security Governance and Risk Management
Chapter 3: Access Control
Chapter 4: Security Architecture and Design
Chapter 5: Physical and Environmental Security
Chapter 6: Telecommunications and Network Security
Chapter 7: Cryptography
Chapter 8: Business Continuity and Disaster Recovery Planning
Chapter 9: Legal, Regulations, Investigations, and Compliance
Chapter 10: Software Development Security
Chapter 11: Security Operations
APP: Appendices
App A: Comprehensive Questions
App B: About the CD-ROM

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